Hollow Bridge

An online Vampire: The Masquerade Play By Post roleplaying game set in White Wolf's World of Darkness
 
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 Weapons and Damage...

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Baz
Unyielding Tyrant from Hell
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Age : 39
Posts : 13825
Location : Lake District, UK

PostSubject: Weapons and Damage...   Tue Dec 29, 2009 1:29 pm

Weapons and Damage:
Many players will want weaponry. The below are charts that detail what weaponry is available in the game, and the necessary stats for it. Please note, the Rate category has been removed, but in the instance of automatic weapons, I have increased the base damage they do, marked by an *. This takes account of the weapon loosing a three round burst. If you wish to loose more bullets (i.e. Empty the Clip), please let me know at the time. In the instance of single shot/semi-automatic weapons, the rate has been removed and the damage remains the same.

Pistols:
Weapon:
Damage:
Clip:
Conceal:
0.38
4
6
Pocket
Glock
4
17+1
Pocket
Sub-Machine Guns:
Weapon:
Damage:
Clip:
Conceal:
Ingram Mac 10
6*
30+1
Jacket
Uzi 9mm
6*
32+1
Trenchcoat
Shotguns:
Weapon:
Damage:
Clip:
Conceal:
Ithaca M37
8
5+1
Trenchcoat
Fiachi Law 12
8
8+1
Trenchcoat
Rifles:
Weapon:
Damage:
Clip:
Conceal:
30.06
8
5+1
None
Assault Rifle
10*
42+1
None
Melee Weaponry:
Weapon:
Damage:
Conceal:
Sap
Str+1B
Pocket
Club
Str+2B
Trenchcoat
Knife
Str+1L
Jacket
Sword
Str+2L
Trenchcoat
Axe
Str+3L
None
Stake
Str+1L
Trenchcoat

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Baz
Unyielding Tyrant from Hell
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Age : 39
Posts : 13825
Location : Lake District, UK

PostSubject: Re: Weapons and Damage...   Tue Jan 26, 2010 7:43 pm

Damage:
Not actually a House Rule, but posted here for the sake of clarity. When resisting Damage, you will be told the type of damage your character is attempting to resist. These fall into the following categories:

Bashing:
Any weapon or attack that deals Bashing damage can be soaked by any kindred, using Stamina. Fortitude, if possessed, adds it's rating in automatic successes to the resistance roll. Any damage remaining after the resistance roll is halved, and rounded down due to kindred bodies not bruising easily and being less frail than that of a kine, then applied to the character's health levels. Bullets are considered Bashing damage to Kindred unless they are aimed for the head in which case they are considered Lethal.

Bashing damage costs 1 vitae per level to heal.

Lethal:
Any weapon or attack that deals Lethal damage can be soaked by any kindred, using Stamina. Fortitude, if possessed, add it's rating in extra dice to the resistance roll. Any damage remaining after the resistance roll is applied directly to the character's health levels. Lethal Damage cannot kill a kindred, but it can force them into Torpor if they take sufficient to put them beyond Incapacitated.

Lethal damage costs 1 vitae per level to heal.

Aggravated:
Any weapon or attack that deals Aggravated damage can only be soaked by Kindred who have the Fortitude Discipline. Fortitude grants a resistance roll equal to it's rating. Any damage remaining after the resistance roll is applied directly to the character's health levels and always leaves a scar. Aggravated damage is the only physical method of killing another kindred.

Aggravated damage costs 5 vitae per level to heal.

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