Hollow Bridge

An online Vampire: The Masquerade Play By Post roleplaying game set in White Wolf's World of Darkness
 
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 Torpor Caused by Wounds...

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Baz
Unyielding Tyrant from Hell
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Age : 39
Posts : 13825
Location : Lake District, UK

PostSubject: Torpor Caused by Wounds...   Mon Feb 08, 2010 9:42 pm

I've been looking over the rules and have realised that any character who is put into Torpor through wounds is going to become unplayable. As such, I am implementing the following House Rule with immediate effect:

In the event of being put into Torpor, the character may attempt to come around. This is not an easy feat however. Following receipt of sufficient wounds, the player may roll the Character's Humanity Rating diff 8. Each success on this roll allows a point of vitae to be spent on healing wounds subject to the following restrictions:


  • For each point of vitae spent after the first, a point of Willpower must also be spent.
  • In order to become capable of movement, a character must heal to the Crippled Health Level.
  • Once healed to this level, the character may heal in the usual manner.

Example: Aaron Goodson takes sufficient wounds to put him into Torpor (Overflow 2). He rolls his Humanity and scores 3 successes, meaning he can spend 3 vitae and 2 willpower on healing his wounds. Luckily for Aaron, this is enough to bring his Health back to the Crippled Level. He then spends 6 vitae to heal the rest of his wounds, placing him back at Uninjured.

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Baz
Unyielding Tyrant from Hell
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Age : 39
Posts : 13825
Location : Lake District, UK

PostSubject: Re: Torpor Caused by Wounds...   Thu Sep 06, 2012 8:22 pm

Addendum:
If you have insufficient vitae to heal to Crippled, then your character will remain unconscious unless fed vitae by someone at least one Generation lower (13th Generation fed by 12th, 8th Generation fed by 7th etc.), that they are themselves. This will result in a Blood Bond.

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